![]() Roads now are more cluttered with abandoned vehicles differing from mere sedans to tanker trucks and tanks. That way makes some players address the map a lot more, since it's harder to remember districts visually than by their names. In the 3D version, streets and areas are not named as they were in 2D, even more, they have no names. While 2D features only one road intersection per screen, 3D offers a district roughly as large as nine 2D cells are. Basically it's divided into the same amount of cells (screens) as the classic one is. Inner City in 3D Mode differs gradually from the one in 2D. North-East Zone (Area around Secronom Bunker)įor more detail about the map, click here.South-East Zone (South of Secronom Bunker).South-West Zone (South of Nastya's Holdout).Central Zone (East of Nastya's Holdout).North-West Zone (Area around Dogg's Stockade).Holdout Zone ( Nastya's Holdout, also area around The Holdout). ![]() It is also rumoured that each district has a different item set, but this will become clear once more districts are analyzed and cataloged. Secondly, the system used by the game, the Inner City is divided into "districts", sections of the city that were once distinct regions with their own individual urban flavour that control which particular zombies native to the district's zone are most frequently encountered. It's a large area and the quality of loot gets higher the farther you travel, but so does the risk of running into more dangerous Zombie mutations.įirst of all, the Inner City is divided into "zones" or "territories" that determine the types of zombies encountered by the Player (for more information about the zombies in each zone, check out the Bestiary section of the Wiki). The Inner City is where one can scavenge items and cash for their survival. Once the very busy city of Fairview, now inhabited by N4 mutated Zombies, the Inner City is where all the true Zombie action takes place in Dead Frontier. ![]()
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